I have
been playing role-playing games for a majority of my life, and there is one
common thread I have noticed in almost every game in which I play: there is no
real mark of the passage of time. While planning out the length of the year and
the name of months can be frustrating and time consuming, it helps add a great
deal of realism to the game. Saying, for instance, that an event happened last
year is less evocative than saying “It took place in the middle of Ylir during
the year of the boar.” One of the main reasons why I feel tracking the passage
of time in game is important is the role-playing and story opportunities
presented by the coming and going of various religious (and secular)
celebrations. These are the sort of opportunities that allow players to invest
more in the game world in which they play. If the bard had a particularly good
haul performing at last year’s harvest festival in Sӕvighelm, it is likely that the players may be apt to go back the
next time. This, of course, gives the game master ample ability to through in
recurring characters and build upon the legend of the PCs in the locale.
Majority
of the holidays in your campaign are likely to be religious in nature. The
number of holidays/feast days is, of course, going to depend on the dominant
religion in the realm. Secular holidays will be more infrequent, but could
coincide with the ascension of a new ruler, the celebration of the end of an
armed conflict, or the marriage of two powerful families, for instance. So what
kind of holidays are important to have in your campaign world in order to
generate an air of reality?
“Natural” Festivals
The
easiest way to start planning the festival calendar is to associate feast days
with different periods on the solar cycle. Every agricultural society is likely
to have both a harvest and a planting festival, which are easily placed during
the equinoxes. Likewise, mid-winter and mid-summer festivals are also common in
most cultures, and are easily placed during the solstice. These festivals can
be as religious or secular as the game master desires, but it is important to
remember the culture of the people celebrating when making that decision. In a
society that has one
or more gods or goddesses of agriculture, it is
practically unthinkable that the harvest and planting festivals will not have
at least some religious component. Likewise, and religion with a deity of
fertility should have a roll in several festivals. As long as you cater the
style of the celebration to the culture of the locale, you really can’t go wrong.
Religious Festivals
Aside
from the “natural” festivals, festivals purely associated with religious
observance are wonderful for giving some life to your game. If your world is polytheist,
than each god or goddess should have his/her own festival. The nature of these
celebrations should consistent with the ideals and purview of the associate
god; deities of fertility might be associated with orgies, deities of battle
with tournaments, etc. Not all of these
festivals need to be officially sanctioned by the local government. Certainly,
the festivals associated with evil deities are likely to entail sinister rights
and perhaps human sacrifices, so locals may by terrified of these celebrations
when they come around.
Most PCs, I am sure, will be easily roped in to going
toe to toe with cultists that prey upon a local village or manor.
In a
monotheistic religion, it is more likely that religious festivals will be
celebrated in commemoration of certain events that worshippers take to be
significant; their deliverance from adversity through divine intervention, the
coming of a deity’s avatar, the founding of an important religious site, or
even the codification of the official religious canon are all great options. As
with the above, the important thing to remember is that the festivals keep with
the spirit of the religion. One final thought: a religious festival should
absolutely require sacrifice or tithing.
Feast Days
I
realize this is merely a semantic distinction, but I am going to separate the
concept of feast day and festival for the sake of creating an orderly list.
Feast days, by the usage hereon, are meant to refer to minor religious
holidays. These are not the grand festivals associated with a religions high
holidays, but rather celebrations which are dedicated to a particularly pious
person, or perhaps a lesser deity. In most polytheist religions, most (if not
all) of the geographic features around a settlement will have a patron deity or
spirit. While less powerful than the major gods of the pantheon, these
supernatural beings are still quite powerful, and making regular sacrifices to
them in order to solicit their goodwill should be important to the locals. This
is your chance as a game master to give more local flavor to distinguish
between towns.
Two hamlets located on the same
river, for instance, will likely honor the river’s associated earlier post, because it is likely that your game takes
place in a quasi-medieval setting, travel is difficult and cost prohibitive (if
not downright illegal in the case of serfs) for the common person, so most
people will not have gone much further than twenty miles from their birthplace
during the whole course of their lives. This means that there will be limited
cultural diffusion between towns, so while there would be common aspects (such
as worshiping the same river entity), it makes perfect sense that these
celebrations will have a lot of differences as the local population comes up
with its own traditions over time.
While it seems at face value that a
monotheistic religion would have fewer feast days, this is not necessarily the
case. The veneration of saints is an important aspect in the Christianity of
Medieval Europe, for instance. Days which honor deceased religious leaders,
prophets, evangelists, and martyrs are a way for a religion to model its
precepts. Finally, animist communities should probably have feast days in which
they honor their forbearers.
Cultural (ethnic) Festivals
The
final type of festival to consider are the ones that lack are not necessarily
religious in nature (though they could have a religious element), but rather
cultural festivals. In the U.S. we have a number of these: Thanksgiving,
Independence Day, May Day, etc. The aforementioned are all a good basis for
cultural holidays. A society might also celebrate the marriage of a particular
ruler (think Oktoberfest), the ending of a war (Armistice Day), or the just an
important day in the country’s history (the birth of a celebrated individual).
By peppering these into the calendar for a few of your more common locations,
you can craft a very immersive setting.
Strong on his mountain (er…at his desk),
PJ